Tail Concerto takes place in the Prairie Kingdom while Red and his friends experience their adventures in the Shepherd Republic. However this isn't the only conncetion, if you played Tail Concerto you will meet some of the characters again and side-quests will explain what made them travel to the new region. Speaking of side-quests, questing is the heart of Solatorobo, you take on different quests from a quest agency which are distinguished in story and side-quests. But slowly, let's start from the beginning!
The game starts with our hero Red and his sister Chocolat approching a flying freighter named Hindenburg (who wants to guess its fate with that name? >.>) in their airship Asmodeus. Flying freighter, airship?
Yep! The world of Solatorobo is made of many bigger and smaller flying islands which you explore over the course of the game via a location select menu. Overall the atmosphere kinda reminded me of Hayao Miyazaki's movie Laputa: Castle in the Sky, which is quite nice and there's also quite a bit of French influence in the game, especially the names.
As simple as it sounds, there is a bit more to it, the heavier the enemies are, the biggeer is the chance that they counterattack before you lift them up completly. Plus the enemies later on actually require a bit of strategy, for the most part though it's enough to grab them from behind and use the combo system to chain up to three throws together for extra damage till the enemy finally blows up in a hot explosion. This works quite well till Red comes across a section where the Dahak cannot pass, but fear not he isn't glued to it.
At almost any time of the game Red can dismount the Dahak and go on by foot to find a way forward, should he encounter an eneny in that state no problem! For these cases Red has a stun gun which does... SHOCK what the name implies. Eventually you find the oh so important documents and a seemingly unimportant amulet too though DUN DUUN DUUUN, as soon as the amulet is taken, hell breaks loose. The Hindenburg goes down and Red manages to flee in the last second while rescuing a mysterious boy while being attack by even more mysterious enemies made up of some black energy and who would have thought, some baddies have set their eyes on the amulet too!
Well all in all it's a really entertaining game, the gameplay is smooth and fluid, the quests aren't a chore unlike most MMORPG quests and vary quite greatly. Sometimes you have to sort crates, fly around with the Dahak in flight mode, escape from prision, rescue someone from a enemy airship, take part in flying races called Air Robo GP in best Mario Kart tradition (wireless multiplayer included!), find magical books, heck you can even fight in tournaments and I did all that in mere four story chapters so far!
Should all this still not be enough, you can download additional quests if you're connected to WiFi, find hidden items to unlock artwork and the soundtrack to listen to it on the Asmodeus. So you see, there is lots to do in Solatorobo and it has a huge amout of variety. All this comes mixed with a beautiful world in the sky which has a mesmerizing atmosphere that will sometimes make you chuckle like when you see the Stardogs Coffee shop.
The bad guys also aren't that bad :P and cover quite the cliches: So far I have seen a evil boss, a strict right hand, a mysterious guy who doesn't talk alot (he seems to have his own agenda) and a lightheaded almost-idiot, evilness and hilarity ensured!
That was it from me for now, goodbye, go playing!
And lastly a thanks to PCocoro too for helping me with the images and such!