Hello there you guys~! After like ten days without any motivation I pulled myself together and cancelled the secret project and picked up Disillusioned Strategies again.
I'm working on the balancing and enemies, and not really on the custom graphics. (It shows) My time is pretty limited right now, but my studies will be over (at last) by Christmas, so I can finally reurn to America and start a life. I'll be taking some new screenshots later on, just be a bit patient. See y'all~!
Bad news: I removed the mouse support for now. Why? It was hella buggy! You could use it to move during the intro sequence and navigation was a pain, because it wasn't able to actually move the character to the panel you've clicked on. So for now, the mouse support has gone. I will reimplement it though, it just has to be refined. You can still use the keyboard or a gamepad to play, but I'm not sure how the controls with the latter work.
Good news: We realized that the default graphics of RMXP are overused, so we'll be drawing the character sprites and tiles from scratch! It may take longer, but it'll also look much better. The battle animations are pseudo 3D by the way, and I tried to be creative with them. We'll continue using the default graphics for testing purposes though, but fear not- the demo will already use the custom graphics. Oh, to discourage stealing we'll encrypt our files, because we don't want our hard work to get stolen by some random loosers who want their game to look shiny. That's it for now, see y'all!
Yeah, I realized that the old one looked to plain, so I decided to give the messages a more cinematic look. I just wish the engine I'm using wouldn't suffer from a three line limit, but I guess I can break it. We also applied a lot of smaller changes, like a new cursor and stuff. I'm also very sorry for not releasing a demo in time, and I can't promise that we'll release anything this month either. I am looking for testers though, y'know, people who can test the game for bugs and text errors. If anyone is willing to help then please contact me over Twitter, my name's Maryfourdee over there. That's all for today, See y'all!
Hey guys, I'm not dead yet! I was just occupied for a while, mostly because DS suffered from severe data loss. I lost almost all maps, most of the dialog and a good chunk of equipment. I was able to fully restore the characters, item and weapons. I'm also changing the story, as the current one is pretty lame to be honest. I hope I can get everything rolling this month, but I guess I'll have to delay the demo to early July. I'm also happy to welcome a new member to the development team, my cousin Spektraldefektor! He'll help me balance things out and do some spriting, which is nice considering that he's lifting a big bunch of work from me. I'll also update the game's section sooner or later, but I wanna get the important stuff done first. That's for now, have some words from my cousin.
"Hi there everyone! Seeing how desperated Mary was after the data loss-thingy I decided to help her. I've got some decent spriting skills, and I'll help her to balance out stuff. I probably won't be so active, but anyways, it's gonna be fun!"
That's him, and that's everything I have to show today. See y'all!
Before you ask, I've been on an exhausting trip until today, so I was unable to update the site. Everything went well, and I even have some progress to show!
Check this out: Character's names are now written in boxes above the actual text, and the dialog is not written in speech marks anymore, which allows for a lot more space. If I keep working on the game with my current speed, then a demo will be ready very soon! See y'all.
Thanks for reading my blog!