Whoah what? Two monthly updates in a row?! Yeah, I'm trying. Promise. You all know I'm lazy.
Nevertheless, progress has been made! I finally found a simpler way to keep the slick design of the custom menu, lovingly provided by a SkyDX!
Nevertheless, progress has been made! I finally found a simpler way to keep the slick design of the custom menu, lovingly provided by a SkyDX!
It's even got particles. Particles! Also, now that the main cast's stats have been finished, I experimented a 'lil bit. The following is the result:
Reeecruuuitable mooonsters! I had the spritesheets finished, so might as well. Monsters will even have their own unique magic and limit skills! When and how to recruit these critters is classified for now! (Because I don't know yet.)
Daaayum I'm lovin' this new menu. *COUGH* Um anyways, yeah. Working on this game is still a lot of fun! I'm probably not quuuuite gonna make that 2015 release, but maybe we'll have something playable before the new year after all. Maybe. I mean, this blog has been going on for over five years and there has been pretty much nothing playable. Meep.