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Mary's Development Blog

More items!

21/9/2013

 
So I actually sat down and finished the every-so-important list in my game's database. I crammed in as much as my (incredibly lacking) imagination could come up with. Here you go.
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Fun fact: All of these items actually exist! Except for the Paraway, that is, but paralysis in real life works very differently anyway. Another fun (or, in my case, sad) fact: My mother always made me drink umckaloabo liquid to "motivate" my appetite a bit, but it just ended up making me dread every spoonful I had to ingest. Also, eating uncooked chanterelle is not recommend if you don't want to poison yourself. 


Also, I've recently been playing Gungnir on the PSP, and oh my god is it ever orgasmic. Go play it if you have the necessary equipment, seriously!

I be trollin'

12/9/2013

 
Haha, yeah. To all of you who played the little "demo" I posted in the last blog post...

IT WAS A JOKE
Please don't take it seriously. It's just that I've been on a massive creepypasta hype recently, and I wanted to create my own. But instead of just writing one, I decided to use my current project's engine to create a full creepypasta-type game. Don't expect there to be any closure or continuation of the story, as it was just one massive trolling effort, m'kay?


Aaanyway, I did make actual progress on the "real" thing. I'm currently in the process of prettifying the graphics, and trying to eliminate as much of the RTP graphics as possible. Here's a screenie of the redesigned message box!
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As always, click for full-size.
Victoire is doing just fine as you can see. Stella is alive and well too, but she doesn't have a particularly big role in the actual game, anyway.
...maybe.


That butt-ugly, DQ-styled menu that didn't have space for words with more than four characters has been given the boot as well, in favor of a much more pleasant-looking thing.
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Ignore those titles for now, they're just for testing purposes.
I'd really love to give credit to the guy I snagged those amazing character busts from, but their website disappeared the other day. *Sigh*


Also, something which I obviously can't take a screenshot of, the game will mostly feature my own, custom music. With special emphasis on mostly, since I'm not making all of the tracks. Why? 'Cause I'm lazy, simple as that!


The battle system is also being reworked, allthough that part is still in the very early stages. But I feel like a screenshot anyway!
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Yeah. I know. It needs work. Note the change of resolution.
Well, that's about it for now. Time to work dat stuff! Which, in Mary-language, means to goof-off and play other games instead of being productive. You guys know how I roll by now. G'fa ha ha.


Au revoir!
    Thanks for reading my blog! 

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