If you've been following this blog from the very start, you'll most likely know about "Disillusioned Strategies", a TRPG I've been working on for quite some time. Yeah. It's been cancelled.
The game went through many changes over time. It was originally about a girl who could summon various spirits and monsters to aid her in battle, but I thought that was too similar to another certain TRPG, so I scrapped it. Then it was about a sailor who got stranded on a random island, sans his memory. I thought that one was really stupid, so it got the boot. When the game was moved to XP the plot was all about a random schoolgirl who got stuck in a fantasy world, which was also very similar to another game of the same genre.
In the end the XP version only had four maps, with no connections.
The game went through many changes over time. It was originally about a girl who could summon various spirits and monsters to aid her in battle, but I thought that was too similar to another certain TRPG, so I scrapped it. Then it was about a sailor who got stranded on a random island, sans his memory. I thought that one was really stupid, so it got the boot. When the game was moved to XP the plot was all about a random schoolgirl who got stuck in a fantasy world, which was also very similar to another game of the same genre.
In the end the XP version only had four maps, with no connections.
The upper left screenshot shows a test map, where you could get all items, fight some monster and get access to some options, like the window color. The upper right screenie shows another test map, which existed to test the height differences during battle, but it never worked so it had little right for existence. The lower left map was a test for the visual novel-style cutscene system, but I didn't have any character portraits so it was quite pointless too. And lastly, the lower right screen shows a random cutscene where the duo kills a guy and the pink-haired dudette commits suicide. Yeeeaaah.
While it was fun to work on, I think the game wouldn't have been all that great, so I decided to stop working on it and just keep the experience.
Nobody would've played it anyway.
So see you all!
While it was fun to work on, I think the game wouldn't have been all that great, so I decided to stop working on it and just keep the experience.
Nobody would've played it anyway.
So see you all!