Heeeeya everyone! My Internet is finally back up so I can update like mad again! So, I worked like a machine on Liese's game, and it's quiet a lot of fun. Most of the work went into the plot, and I'm proud to say that it's extremely easy to get lost if you don't read carefully. This way I can finally make people read and not skip through the text like that. There wll be a way to skip cutscenes though, since I will insert a New Game+ feature. Anyways, back to the plot! It doesn't entirely resolve around Liese anymore, and rather the whole (and more!) cast of the original Disillusioned Strategies~
The battle system is also done, I just need to finish skillsets and items and blah blah blah. Character placement will play a much bigger role now, and skills have an area of effect. I'm currently too ashamed of the bare look of the battle system, so I'll be posting battle screens in the next update. That's all for now, Mary over and out~!
This's part of a conversation my cousin and me were having yesterday, discussing if we want to make the game isometric or overhead. Enjoy~:
So, are we gonna use isometric battle fields or not? It would be more work, but it'd look much more professional.
Why does everything we create have to look professional? I thought it's freeware.
Hello? Freeware can and should look professional, too. Look at Yume Nikki! Or some of the RM games out there, a lot of them look professional and are made by amateurs.
But it's my very first project! I don't think that it has to look professional then...
Sheesh! It's not my first project, remember, it's our game, so it should accord to our visions, right?
Much more boring discussion...
Uuuuuh... Are we gonna use isometric maps or not?
In the end, we decided to use "professional" isometric maps. It might be more work, but it's just...more professional xP
Merci beacoup for reading this blog♥
A cool Japanese artist
Hayate no Gotoku! Dream Apocalypse