I'm also tightening production, ie. reducing content due to my limited time. It's nothing you'll miss anyways. Oh and I threw out the isometric battlefields since they
A) were too hard to create
B) didn't wor properly
C) required isometric sprites which I'm too lazy for to create
Battles will be in an overhead view. I'm currently debating if I should make the battles turn based (fastest unit first) or phase based (first friendly units, then enemy units). Followers of the blog may think "Wait, wasn't this already decided?" Yes, it was, but due to all the design changes I'm doing it all over.
Oh yeah, you might want to take a look at Etoiler's page as well! They've got a lot of cute and well-made ressources for various Makers. (It's in Japanese, so you might need some trial and error. Copy and paste in your browser!)