This's part of a conversation my cousin and me were having yesterday, discussing if we want to make the game isometric or overhead. Enjoy~:
So, are we gonna use isometric battle fields or not? It would be more work, but it'd look much more professional.
Why does everything we create have to look professional? I thought it's freeware.
Hello? Freeware can and should look professional, too. Look at Yume Nikki! Or some of the RM games out there, a lot of them look professional and are made by amateurs.
But it's my very first project! I don't think that it has to look professional then...
Sheesh! It's not my first project, remember, it's our game, so it should accord to our visions, right?
Much more boring discussion...
Uuuuuh... Are we gonna use isometric maps or not?
In the end, we decided to use "professional" isometric maps. It might be more work, but it's just...more professional xP
Soooo. As I previously stated I suffered from data loss, and my cousin started creating a similar game in terms of gameplay. So we're gonna merge both projects into one, that means it'll contain elements from both games. Some may don't like this, but it'll be much more professional game overall, with much more depth, and you'll be able to use your mouse to play - actually, we encourage you to do so. I'll be updating the game's section now, so stay tuned. There's some info for curious people following, everyone else can stop reading now.
Merci beacoup for reading this blog♥
A cool Japanese artist
Hayate no Gotoku! Dream Apocalypse